Program

Subjected to Possible minor changes

All talks will happen in the Conference rooms at Die Fabrik, Zwickauer Str. 145, 09116 Chemnitz

8th April, Tuesday

 

The Registration Desk opens at 8:30

8:50 - 12:15 Morning Sessions

Welcome, Cynthia Kempe and Thomas Kempe

Ambiguity and board games - on the trace of Brian Sutton-Smith in Chemnitz, J. Peter Lemcke (ESG)

The intangible, the ephemeral, and the preservation fallacy: collecting mancala board games, Alex de Voogt (Drew University)

From official history to face of battle, Mike Cosgrave (Dept of Digital Humanities, University College, Cork)

-- -- -- Coffee Break -- -- --

Les Jeux d’Esprit, a gamebox” or “The JEUX project : preparing early-modern games for players today”, Hannah  Freundlich  (University of Oslo, Norway)

Friedrich-Wilhelm von Mauvillon, Ingram Braun

The unfinished game before and after the advent of probability, Carla Cardoso (Ludus)

12:15 - 14:00 Break for Lunch

14:30 - 17:30 Afternoon Sessions 

Some notes on n-player Mancalas: Considering Mathematical Games in Education, Tiago Hirth (Interuniversity Center for the History of Science and Technology, Ludus)

Polish Board Game Market in the Years 1949–89, Michał Stajszczak (Independent Researcher)

Games in Italy in the 1960s: The Outstanding Season of the Corriere dei Piccoli Magazine, Cosimo Cardellicchio (Consiglio Nazionale delle Ricerche, Italy)

-- -- -- Coffee Break -- -- --

Pieter Curten and the Malay draughts game, Liuwe Westra (Rijksuniversiteit Groningen)

Face to face with Argentinian Truco: origins and evolution, Nicolás Martínez Sáez (Universidad Nacional de Mar del Plata, Argentina)

Los juegos de tablero de los pueblos indígenas sudamericanos y su aplicación a la enseñanza de la geometría, Stela Maris Ferrarese (Museo del Juguete Etnico Allel Kuzen)  - Remote Presenter

Informal program: rooftop bar for networking.

Friendly Football Match

9th April, Wednesday

8:50 - 12:15 Morning Sessions

Collecting and preserving games as a cultural asset, Gyaneshwar Singh R (Ramsons Kala Pratishtana, Mysore, India) - Remote Presenter

A register of old frisian draughts boards, Marten Walinga (Independent Researcher)

The gaming collection of the MAC-Barcelona, Ilaria Truzzi (University of Reading)

What we talk about when we talk about games: Ludic terms across linguistic glossaries, Jacob Schmidt-Madsen (Max Planck Institute for the History of Science, Berlin)

-- -- -- Coffee Break -- -- --

Early electric quiz games, Melissa Rogerson (The University of Melbourne)

The history of dice machines over four centuries, Jakob Gloger  (Independent Researcher)

The foldable three-games-box: a revolutionary concept, Ulrich Schädler (University of Fribourg)

12:15 - 14:30 Break for Lunch

14:00 - 17:30 Afternoon Sessions

Board game digitization on tabletop simulator: platform, preservation, and piracy, Mirek Stolee (The Strong National Museum of Play | University of Central Florida)

Creating an international legacy of games, Bruce Whitehill (AGPI; BGS; ESG; SAZ)

From bakelite to boardgames: the plastic revolution in classic game pieces, 1800s-1900s, Douglas Polumbaum (Independant Researcher)

-- -- -- Coffee Break -- -- --

Eurogames in the east? On the innovativeness of the games industry in the last phase of the GDR, Michael Conrad (University of Konstanz, Literature, Art and Media Studies)

Nachgemachte Spiele in der DDR – Spiegel, Subversion und kulturelles Erbe, Martin Thiele-Schwez  (Dr. Martin Thiele-Schwez, Playing History GmbH, Berlin, Deutschland)

Juden Raus! Revisited, Mauricio Castro Valdez (Independent Researcher) - Remote Presenter

Informal Evening City Tour

10th April, Thursday

8:50 - 12:15 Morning Sessions

Graffiti games of central Maharashtra: new documentations, revision and theory, Ashwini Gawli (Independent Researcher) - Remote Presenter

Curating art works to visually preserve the cultural asset of games, Dharmendra H.S. (Ramsons Kala Pratishtana) - Remote Presenter

Collecting Cupid, Eddie  Duggan (Independent Researcher)

Monkeys in art. The function of monkeys in board games, Wim van Mourik Wim (KNDB)

-- -- -- Coffee Break -- -- --

The origin of Chinese Checkers – in Germany, China or Japan?, Peter Michaelsen (Independent Researcher)

"Pilkentafel” problems. On the history of shovelboard, Jonas Richter (Göttingen Academy of Sciences and Humanities) and James Masters (Independent Researcher)

Mehen: Petrie’s ‘Serpent Stone’. Genesis of the very concept of a board game?, James Masters (Independent Researcher)

Afternoon, Conference Excursion

CARTAMUNDI Plant Altenburg

or

ALTENBURG PLAYING CARD MUSEUM and YOSEPHINUM

19:30 Conference Dinner at Die Fabrik

11th April, Friday

8:50 - 12:15 Morning Sessions

Comparative analysis of ceremonial spaces and game board layouts in ancient India, Rachna, Amit S and Sundaram, Deshmukh ( MIT Institute of Design – MIT ADT University) - Remote Presenter

GameMood – An empirical framework for emotions in boardgames, Mehringer Volker (University Augsburg)

Let's play! – social and emotional skill training with boardgames, Valentiner-Branth Christina (Brettspielakademie)

Board games between self and world, Katharina Herde (Bielefeld University)

-- -- -- Coffee Break -- -- --

Board game classes in lower secondary education: A novel approach to fostering 21st century skills – more than 2 sides of a die, Cornelia Hofmann (Wissenschaftliche Einrichtung Laborschule an der Universität Bielefeld)

A University collection of board games in France: issues of recognition, cataloging, and preservation, Vincent Berry and Louis Delespierre (Sorbonne Paris Nord University)

Board games in higher education – A personal account, Jorge Nuno Silva (University of Lisbon, CIUHCT, Ludus)

12:15 - 14:30 Break for Lunch

14:00 - 17:10 Afternoon Sessions

Beyond good and evil – About board game (facilitation) ethics, Christian Hoffstadt (Denkhafen, KIT)

These games are nice, but I can’t play them - About the lack of accessibility in board games, Valerie Quade (Ludovico Graz)

Frustration, fatigue, & fiddliness: why your favourite board game might be fighting against you, Michele Masini (VIE Genoa) & Marcello Passarelli (Game Science Research Center, Lucca)

-- -- -- Coffee Break -- -- --

Smart games, cool games: interrogating a collection to better understand the role of technology in board games, Annie Xiang (Sorbonne Paris Nord University)

The role of color in board-game design from a historical perspective, Daniele Aurelio (University of Milan)

Mancala in Türkiye: Unearthing Connections Across Anatolia and Beyond, Fatih Parlak (Cappadocia University, Türkiye) - Remote Presenter

Cloture